Rock Museum App Design
Created remote and digital artifacts to accompany a new hybrid music history museum, digital music archive and event center, and design the tour experience within the mobile app to guide visitors.

My Role
Interaction design for mobile app
The Team
Mobile app designer
Website designer
B2E website designer
Design Process
Duration
6 weeks
Tools
Axure
Photoshop
Sketch
Challenges
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How to execute visit plans on mobile app that already created.
-
How to make visit plans if users don’t come with one.
-
AR functions during visit that allows easy information access.

Problem Statement
The newly built Rock X museum is large, comprehensive and amazing in that it would take 2 days to visit all the things that it offers. However, most consumers can only visit for a few hours or at most a single day. How could we provide an efficient, accessible and delightful visit experience that promotes visitor's interests and goals?
Persona

Teenager Student
"I want to learn about more electric guitars, however I do not know where they are located in the museum.
I also don't have time to visit all of them."

Business Man
"I want to refresh my R&R memories for the 70-80s, and my son's interest in 2010+ music. I'm not sure if we could both be satisfied with the visit.
I'm worried that my kids and I might get lost in the museum."

Artist
"I want to take a close look at the guitars I have in mind, but I haven't seen them in person and I don't have time to figure out which artists/bands owned them before."
User Stories
User stories are create at an agile scale to better understand their behavior with actions and associated objects.

Conceptual Model
By organizing actions with related objects to reduce the cognitive loads of the potential users. Actions (verbs) were integrated and simplified from user stories.
Actions
Make
Plan
Build
Add
Remove
Edit
Find
Explore
Navigate
Play
Listen
Pause
Stop
Browse
Explore
Find
Search
Filter
Purchase
Buy
Shop
Donate
Share
Stream

Objects
Group objects with related attributes help to organize the information that will used for display, filter, sort or search that help organize the information architecture.

Objects
Attributes
User Experience Flows

Prioritization Matrix
Tasks were designed and rated by a group of 10 people on their usage frequency.
The goal was to define the most desirable functions based on user needs. The most frequently used functions by many users are designed at highly visible locations with few clicks to navigate through the app.

Prototype
The home page layout was designed from tested wireframe variations.
The design promotes the business goals by collecting entry fees, event tickets and donations that support the new business.
The home page also shows the most exciting events, exhibits and museum information at users' convenience.




The access to the profile page is designed to one of the global buttons from the bottom bar instead of popping out from the bottom or side.
There is a lot of related information associated with the user's account, the current design will allow users to have quick access to their tickets and visit plans instead of diving down a couple of clicks to find what they need.
Improvement
I conducted 5 user testing sessions to ensure the user experience flow and the information architecture make sense.
Change 1
Gesture Movement
80% of the users found the next and forward buttons interfering the main content and somehow distracting.
Using a nature slide gesture would perfectly solving the current issue.
Before
After

Change 2
Adding Clues
Numbers were added to better indicate the progress of the current visit plan, so that visitors could have a clear idea of how many exhibits they've visited.
Before

After

Change 3
Refined labels
2 of the testers were confused of the labels that indicate building floors which are usually used in architecture fields.
After refining the labels, the tabs are more classified
Before

After

Key Interaction

Execute the visit plan
Once logged in, the button at the middle bottom will remind users to start the tour and guide them through the museum step by step.
Instead of traditional content plan information, the app will guide users to the exact exhibit with related exhibits and souvenirs suggested. Once finished the current exhibit, the user can swipe left to move to the next one.

Make a visit plan
Users who come without visit plans, they can choose from featured plans or customize their own.
By customizing plans, users can import their favorite music list or answer a short questionnaire, the system would generate the most suitable plans for them with the ability for modification.

AR features
AR features allow users to quickly view and explore detailed information about the exhibit in sight.